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Tone

The player must restore the Pillars of Light by completing the light based puzzles in each of the three regions of the map. Each area is afflicted with a different type of color blindness, adding an additional layer of difficulty to the puzzles, these are: protanomaly (lack of red light), deuteranomaly (lack of green light), tritanomaly (lack of blue light).


The player is equipped with a Light Gun that shoots out a light beam, which interacts differently with certain objects. This will be crucial in completing the three puzzles, each based around a property of light: reflection, dispersion and absorption.

PRIMARY ROLE

Game & Technical Designer

DATES

May 2025 - Current

GENRE

Puzzle Platformer

GAME ENGINE

Unreal Engine 5

PLATFORM

PC

Colour Modes

Tone Normal Colour
Tone Blue
Tone Red
ToneYellow
ToneBarrier_edited_edited_edited.jpg

Colour Changing

The player can shoot the coloured crystals to gain their colour, the player must use these to mix and match colours in order to interact with objects of the same colour. For example, the player must hit red and blue to become purple to go through the purple barrier.

Projectile Abilities

Each coloured projectile has a unique ability. Blue projectiles reflect off of surfaces, red ones explode on impact and yellow split in two. When the player mixes two of these colours they can use both abilities at once.

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